Chomp
Chases arcade nostalgia with 8-bit sprites and vivid primary colors.
- Version
- v1.0.0 · Updated Jul 18, 2026
- Context
- ≈2,582 tokens
- Security
- ✓ scanned
- License
- Single seat
- Works with
- Claude Code, Cursor, Codex
Checkout opens soon · launches at $9
≈2,582 tokens · v1.0.0
Live demo — an original page built in the Chomp style. Open in new tab
About this skill
A playful, arcade-inspired design system featuring 8-bit aesthetics, vivid primary colors, and classic gaming motifs. Its live demo renders a mobile app landing page — phone mockups, feature tiles, mini charts, and app-store CTAs.
The skill file
Chomp is a design system that drops the user straight into the glow of an arcade cabinet. It is built from chunky pixel typography, a midnight-blue cabinet background, and electric primary colors that buzz like a CRT at full brightness. Every edge is hard, every shadow is a solid block, and the whole thing is snapped to an 8-pixel grid. Reach for Chomp when you want playful, nostalgic, high-energy fun — game sites, launches, event pages, and brands that want visitors to feel like they just dropped a coin in the slot and the marquee lit up.
Design principles
- Everything snaps to an 8px pixel grid — no half-pixels, no blur, no anti-aliased curves.
- Hard edges only: 0px radius and chunky solid borders that read like a sprite outline.
- Color is loud and primary — neon yellow, pink, green, and cyan against deep midnight blue.
- Shadows are stacked solid blocks, never soft glows, mimicking layered pixel art.
- Type is pixel-perfect: bitmap-style fonts at sizes that keep letterforms crisp and blocky.
- Lean into the cabinet: scanlines, blinking cursors, coin glyphs, and "PRESS START" energy.
- Limit the palette per screen so the neons stay punchy and the color-coding reads clearly.
Color
The cabinet runs on a deep midnight blue background (#0A0A23) with raised panels in #15153A and borders in #3A3A7A. Foreground text is pure white (#FFFFFF) for maximum CRT contrast, with muted lavender-gray (#8A8AC0) for secondary labels and metadata. The primary accent is arcade yellow (#FFD000) for main actions and highlights; supporting neons are hot pink (#FF3860), pixel green (#21D07A), and sky cyan (#2EC4FF), used to color-code tiers, badges, and game states. Treat each neon as a "player color" — assign it a meaning and keep it consistent.
The system is dark by default, because that is where the neons glow brightest. A light "attract mode" variant flips to a cream #F4F0FF background with a navy #0A0A23 foreground while keeping the same neon accents, useful for print or high-glare contexts — but the dark cabinet is the canonical look. Never tint the neons toward pastel; their charge comes from full saturation against the near-black field.
Token reference
background#0A0A23— the deep midnight cabinet field.surface#15153A— raised panels, marquees, and cards.primary#FFD000— arcade-yellow main actions and highlights.secondary#FF3860— hot-pink emphasis and alerts.foreground#FFFFFF— primary white text at full CRT contrast.muted#8A8AC0— lavender-gray secondary labels.border#3A3A7A— base panel borders before a neon override.
- Typography
- Layout & spacing
- Components
- Motion
- Responsive behavior
- Accessibility
- Use it with your AI tool
Preview ends here
Typography, Layout & spacing, Components, Motion, Responsive behavior, Accessibility & Use it with your AI tool unlock when checkout opens. Get notified
What's inside
- SKILL.md10 KB
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