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Chomp

Chases arcade nostalgia with 8-bit sprites and vivid primary colors.

$9
Version
v1.0.0 · Updated Jul 18, 2026
Context
2,582 tokens
Security
✓ scanned
License
Single seat
Works with
Claude Code, Cursor, Codex
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Checkout opens soon · launches at $9

staqd.ai/previews/chomp
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≈2,582 tokens · v1.0.0

Live demo — an original page built in the Chomp style. Open in new tab

About this skill

A playful, arcade-inspired design system featuring 8-bit aesthetics, vivid primary colors, and classic gaming motifs. Its live demo renders a mobile app landing page — phone mockups, feature tiles, mini charts, and app-store CTAs.

The skill file

Chomp is a design system that drops the user straight into the glow of an arcade cabinet. It is built from chunky pixel typography, a midnight-blue cabinet background, and electric primary colors that buzz like a CRT at full brightness. Every edge is hard, every shadow is a solid block, and the whole thing is snapped to an 8-pixel grid. Reach for Chomp when you want playful, nostalgic, high-energy fun — game sites, launches, event pages, and brands that want visitors to feel like they just dropped a coin in the slot and the marquee lit up.

Design principles

  • Everything snaps to an 8px pixel grid — no half-pixels, no blur, no anti-aliased curves.
  • Hard edges only: 0px radius and chunky solid borders that read like a sprite outline.
  • Color is loud and primary — neon yellow, pink, green, and cyan against deep midnight blue.
  • Shadows are stacked solid blocks, never soft glows, mimicking layered pixel art.
  • Type is pixel-perfect: bitmap-style fonts at sizes that keep letterforms crisp and blocky.
  • Lean into the cabinet: scanlines, blinking cursors, coin glyphs, and "PRESS START" energy.
  • Limit the palette per screen so the neons stay punchy and the color-coding reads clearly.

Color

The cabinet runs on a deep midnight blue background (#0A0A23) with raised panels in #15153A and borders in #3A3A7A. Foreground text is pure white (#FFFFFF) for maximum CRT contrast, with muted lavender-gray (#8A8AC0) for secondary labels and metadata. The primary accent is arcade yellow (#FFD000) for main actions and highlights; supporting neons are hot pink (#FF3860), pixel green (#21D07A), and sky cyan (#2EC4FF), used to color-code tiers, badges, and game states. Treat each neon as a "player color" — assign it a meaning and keep it consistent.

The system is dark by default, because that is where the neons glow brightest. A light "attract mode" variant flips to a cream #F4F0FF background with a navy #0A0A23 foreground while keeping the same neon accents, useful for print or high-glare contexts — but the dark cabinet is the canonical look. Never tint the neons toward pastel; their charge comes from full saturation against the near-black field.

Token reference

  • background #0A0A23 — the deep midnight cabinet field.
  • surface #15153A — raised panels, marquees, and cards.
  • primary #FFD000 — arcade-yellow main actions and highlights.
  • secondary #FF3860 — hot-pink emphasis and alerts.
  • foreground #FFFFFF — primary white text at full CRT contrast.
  • muted #8A8AC0 — lavender-gray secondary labels.
  • border #3A3A7A — base panel borders before a neon override.
  • Typography
  • Layout & spacing
  • Components
  • Motion
  • Responsive behavior
  • Accessibility
  • Use it with your AI tool

Preview ends here

Typography, Layout & spacing, Components, Motion, Responsive behavior, Accessibility & Use it with your AI tool unlock when checkout opens. Get notified

What's inside

  • SKILL.md10 KB
v1.0.0Jul 18, 2026sha256: 00666942a667
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